Proving ethical design creates better retention than manipulation

We're building apps and games that use real game design expertise to help people - not hook them. Starting with a focus timer that actually respects your time and attention.

Focus for Change

From Casino Games to Positive Impact

For over a decade, I worked in mobile and casino games. I learned exactly how to design systems that keep people engaged - the psychological triggers, the variable reward schedules, the fear-of-missing-out mechanics. I got really good at it.

But I also watched these same techniques spread everywhere: into fitness apps that make you feel guilty for breaking streaks, social media that exploits your need for validation, "productivity" tools designed to maximize your screen time rather than your actual productivity.

"What if I used everything I know about engagement and motivation to actually help people instead?"

That question led to Gamify Good. I know the dark patterns because I've built them. Now I'm building the opposite - apps that succeed when you succeed, not when you're hooked. Games designed around intrinsic motivation instead of manufactured urgency. Tools that measure their success by your wellbeing, not your time-on-app.

Focus for Change is the proof of concept. If we can show that ethical design creates better retention than exploitative design, we change the incentives for the entire industry.

The Gamify Good Philosophy

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Solve Real Problems

We build for outcomes that matter to you, not engagement metrics that matter to investors. If you stop using our app because you solved your problem, that's a win.

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Intrinsic Over Extrinsic

Points and badges fade. We design for the deeper motivations - mastery, purpose, autonomy - that create lasting change and genuine satisfaction.

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Measurable Impact

Good intentions aren't enough. We measure whether our apps actually improve your life, and we're transparent about what we find.

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No Dark Patterns

No hidden tricks, no manufactured urgency, no guilt-tripping. We're transparent about how our apps work and never use psychological manipulation to keep you hooked.

Follow the Journey

I'm building in public, sharing what I learn about ethical design, user motivation, and what actually works versus what just feels manipulative.